What will I be able to do with VR at the library?
- Explore: Experience our planet like you've never experienced it before! Travel around the world, to distant planets and even back in time without ever leaving the library.
- Learn: Discover more about the ocean, outer space, or the human body through VR experiences.
- Create: Make works of art in VR.
- Play: Try gaming as never before by immersing yourself in a 3D environment.
When and where can I use VR equipment?
What is Virtual Reality?
Virtual Reality uses a computer, headset, and sensors to immerse you directly into a three-dimensional, computer-generated world. Your head, hand(s), and sometimes body movements, are tracked to let you interact with what you see inside the headset.
TeenHQ's unboxing might help to clarify (or get you even more pumped about VR at the library):
What else should I know?
Oculus Rift is only available during special events and programs for customers ages 13 and up. Anyone 13 and older can use the VR systems at Evergreen Branch. Only teens 13 and up can use the VR systems at TeenHQ, unless an event indicates otherwise.
VR experiences may cause dizziness and disorientation. Those prone to motion sickness should take care when using the Oculus Rift.
Become a Guide Through Virtual Worlds
Help customers experience the digital world like never before with the library’s Virtual Reality headsets as a volunteer VR Guide! VR Guides help make Virtual Reality more accessible to library customers by teaching them how to operate and use SJPL VR headsets and equipment, and making sure that participants take appropriate breaks. Sign up today at either of these locations: King Library Teen HQ or the Evergreen Branch Library.
VR at the public library made possible by:
VR at the public library is made possible through a California State Library grant. Oculus VR, Califa, and VAR Libraries have teamed up with the California State Library to bring 100 Oculus Rift headsets and compatible computers to 90 libraries throughout California.