Learning Launchpad: Resources for Educators
Enhance Learning with Making
Incorporating making in classroom or library settings can enhance traditional learning. Maker projects can allow students to solve a problem using STEM, while also combining with the arts, English, history, or any other subject.
This section includes resources to find project ideas and build lesson plans which meet national education standards, a variety of program options that our Librarians have created, and a guidebook for building your own mobile makerspace.
- Invent to Learn book
- MIT Soft Circuit Guide (PDF, 3.01 MB)
- Global Cardboard Challenge
- Hour of Code
- Exploratorium Teaching and Learning Tools
- Make it @ Your Library
- Resource Area for Teaching
- OER Commons
This guide book (PDF, 3.47 MB; compressed PDF, 1.43 MB) will give you best practices and tips for creating your own mobile makerspace. It could be a vehicle built from the ground up, as we have done in San José, a box truck renovation, or even boxes filled with supplies that are brought out into the community for programming. Regardless of the form factor, you will learn how to engage your community with STEAM learning activities outside of the library walls.
Who is this guide for?
This guide is for libraries and librarians that are looking to expand their maker and/or STEAM programming. Having a basic understanding of Design Thinking or the willingness to learn is critical to the success of the project. There are several guides which can help you learn more about Design Thinking, including IDEO’s Design Thinking for Libraries and the Design Thinking Quick Start Guide.