New Science Fiction (Hardcover)
The formidable sorceress Nicci and her companions—the newly powerless Nathan and the youthful Bannon—set out on another quest after driving ruthless Norukai slavers out of Renda Bay. Their mission: restore Nathan’s magic and, for Nicci, save the world. Guided by the witch-woman Red's mysterious prophecy, the trio makes their way south of Kol Adair towards a wondrous city shrouded behind time, Ildakar. But the grotesque omens on their path to Nathan's salvation—severed Norukai heads on pikes, a genetically modified monster, and a petrified army of half a million—are just a taste of the unimaginable horrors that await within the Shroud of Eternity.
"Brothers at the Black Dagger Brotherhood training center push recruits to the limit to become faster and stronger than ever before as they continue preparing for the fight against the lessening society. Novo, a resilient survivor and a bit rough around the edges, has overcome a great deal, including her intense attraction to suave, aristocratic Peyton. The two fighters shared a passionate physical connection. But when Peyton finally comes to terms with and admits his true feelings for Novo she rejects him for a more stable male. Now they must train in close quarters and eventually confront the feelings they still undoubtedly harbor for one another"-- Provided by publisher.
Welcome to Gluttony Bay High Security Supernatural Prison. We value your patronage. For your entertainment this evening, we are delighted to welcome the world's most renowned paranormal culinary experts. And on the menu: You.
"Ten years after the events of Morning Star, Darrow and the Rising are battling the remaining Gold loyalist forces and are closer than ever to abolishing the color-coded caste system of Society for good. But new foes will emerge from the shadows to threaten the imperfect victory Darrow and his friends have earned"-- Provided by publisher.
"The first career retrospective of terrifying stories by "one of the greatest writers of the 20th century" (Ray Bradbury), edited by award-winning author Victor LaValle. Among the greats of 20th-century horror and fantasy, few names stand above Richard Matheson. Though known by many for novels like I Am Legend and his sixteen Twilight Zone episodes, Matheson truly shines in his chilling, masterful short stories. Since his first story appeared in 1950, virtually every major writer of science fiction, horror, and fantasy has fallen under his influence, including Stephen King, Neil Gaiman, Peter Straub, and Joe Hill, as well as filmmakers like Stephen Spielberg and J.J. Abrams. Matheson revolutionized horror by taking it out of Gothic castles and strange cosmos and setting it in the darkened streets and suburbs we recognize as our own. He infused tales of the fantastic and supernormal with dark explorations of human nature, delving deep into the universal dread of feeling alone and threatened in a dangerous world. The Best of Richard Matheson brings together his greatest hits as chosen by Victor LaValle, an expert on horror fiction and one of its brightest talents, marking the first major overview of Matheson's legendary career. "[Matheson is] the author who influenced me most as a writer."--Stephen King "Richard Matheson's ironic and iconic imagination created seminal science-fiction stories. For me, he is in the same category as Bradbury and Asimov."--Steven Spielberg "He was a giant, and YOU KNOW HIS STORIES, even if you think you don't." -Neil Gaiman"-- Provided by publisher.
The Star Quest series continues with Survival. A "human team sent to scout a few hundred light years in front of the death wave encounters a civilization far in advance of our own, a civilization of machine intelligences. The sentient, intelligent machines have existed for eons, and have survived earlier "death waves," gamma ray bursts from the core of the galaxy. They are totally self-sufficient, completely certain that the death wave cannot harm them, and utterly uninterested in helping to save other civilizations, organic or machine. But now that the humans have discovered them, they refuse to allow them to leave their planet, reasoning that other humans will inevitably follow if they learn of their existence."--Provided by Publisher.
"The seventh novel in James S. A. Corey's New York Times bestselling Expanse series--now a major television series. AN OLD ENEMY RETURNS In the thousand-sun network of humanity's expansion, new colony worlds are struggling to find their way. Every new planet lives on a knife edge between collapse and wonder, and the crew of the aging gunship Rocinante have their hands more than full keeping the fragile peace. In the vast space between Earth and Jupiter, the inner planets and belt have formed a tentative and uncertain alliance still haunted by a history of wars and prejudices. On the lost colony world of Laconia, a hidden enemy has a new vision for all of humanity and the power to enforce it. New technologies clash with old as the history of human conflict returns to its ancient patterns of war and subjugation. But human nature is not the only enemy, and the forces being unleashed have their own price. A price that will change the shape of humanity -- and of the Rocinante -- unexpectedly and forever... Persepolis Rising is the seventh novel in the New York Times bestselling Expanse series"-- Provided by publisher.
Mad hatters and march hares : all-new stories from the world of Lewis Carroll's Alice in Wonderland / edited by Ellen Datlow.
"Stephen Russ is a normal guy who finds himself caught up in a strange world of talking rats and elder gods--and the fate of the world rests on his shoulders! What Would You Give to be a Hero? Stephen Russ never expected to have to answer that question; he went to work, he stayed in his apartment, sometimes had friends over, and the worst thing he'd had to face was looking for a new job after losing his old one. But that was before a child's desperate scream led him into an alley filled with faceless winged things that almost killed him, before the strange white rat spoke to him, calling itself Silvertail Heartseeker and telling him that this was but the beginning, that the Stars were almost Right and the forces of Azathoth Nine-Armed would soon be unleashed against the world"-- Provided by publisher.
"The long years of near-utopia have come to an abrupt end. Peace and order are now figments of the past. Corruption, deception, and insurgency hum within the once steadfast leadership of the Hives, nations without fixed location. The heartbreaking truth is that for decades, even centuries, the leaders of the great Hives bought the world's stability with a trickle of secret murders, mathematically planned. So that no faction could ever dominate. So that the balance held. The Hives' fa©ʹade of solidity is the only hope they have for maintaining a semblance of order, for preventing the public from succumbing to the savagery and bloodlust of wars past. But as the great secret becomes more and more widely known, that fa©ʹade is slipping away. Just days earlier, the world was a pinnacle of human civilization. Now everyone--Hives and hiveless, Utopians and sensayers, emperors and the downtrodden, warriors and saints--scrambles to prepare for the seemingly inevitable war"-- Provided by publisher.
Indelbed is a lonely kid living in a crumbling mansion in the super dense, super chaotic third world capital Of Bangladesh. His father, Dr. Kaikobad, is the black sheep of their clan, the once illustrious Khan Rahman family. A drunken loutish widower, he refuses to allow Indelbed go to school, and the only thing Indelbed knows about his mother is the official cause of her early demise: "Death by Indelbed." But When Dr. Kaikobad falls into a supernatural coma, Indelbed and his older cousin, the wise-cracking slacker Rais, learn that Indelbed's dad was in fact a magician--and a trusted emissary to the Djinn (or genie) world. And the Djinns, as it turns out, are displeased. A "hunt" has been announced, and ten year-old Indelbed is the prey. Still reeling from the fact that genies actually exist, Indelbed finds himself on the run. Soon, the boys are at the center of a great Diinn controversy, one tied to the continuing fallout from an ancient war, with ramifications for the future of life as we know it.
An odd couple patrols a county full of mythological beasts and ornery locals. A familiar youngster from the world of The Last Unicorn is gifted in magic but terrible at spell-casting. A seemingly incorruptible judge meets his match in a mysterious thief who steals his heart. Two old friends discover that the Overneath goes anywhere, including locations better left unvisited.
Where is Wendy? Leading a labor strike against the Lost Boys, of course. A Scottish academic unearths ancient evil in a fishing village. Edgar Allan Poe's young bride is beguiled by a most unusual bird. Dorothy, lifted from Kansas, returns as a gymnastic sophisticate. Emily Dickinson dwells in possibility and sails away in a starship made of light. Alice's wicked nemesis has jaws and claws but really needs a sense of humor. In Jane Yolen's first full collection in more than ten years discover new and uncollected tales of beloved characters, literary legends, and much more. Enter the Emerald Circus and be astonished by the transformations within.
Hugo Award-winning author Charlie Stross dives deep into the underbelly of paratime espionage, nuclear warfare, and state surveillance in this provocative techno-thriller set in The Merchant Princes multi-verse Dark State ups the ante on the already volatile situations laid out in the sleek techno-thriller Empire Games, the start to Stross' new story-line, and perfect entry point for new readers, in The Merchant Princes series . In the near-future, the collision of two nuclear superpowers across timelines, one in the midst of a technological revolution and the other a hyper-police state, is imminent. In Commissioner Miriam Burgeson's timeline, her top level agents run a high risk extraction of a major political player. Meanwhile, a sleeper cell activated in Rita's, the Commissioner's adopted daughter and newly-minted spy, timeline threatens to unravel everything. With a penchant for intricate world-building and an uncanny ability to realize alternate history and technological speculation, Stross' writing will captivate any reader who's a fan hi-tech thrillers, inter-dimensional political intrigue, and espionage.
Navigating their burned-out, futuristic city home under constant threat from a pair of dragons circling the skies, three young people are forced to flee and confront challenges ranging from fire and conspiracies to taboo drugs and dragon-worshippers.
When Aoelyn loses her parents, she is left to fend for herself among a tribe of vicious barbarians. Bound by rigid traditions, she dreams of escaping to the world beyond her mountain home. The only hope for achieving the kind of freedom she searches for is to learn how to wield the mysterious power used by the tribe's coven known as the Song of Usgar. Thankfully, Aoelyn may be the strongest witch to have ever lived, but magic comes at price. Not only has her abilities caught the eye of the brutish warlord that leads the tribe, but the demon of the mountain hunts all who wield the Coven's power, and Aoelyn's talent has made her a beacon in the night.
"From the widely acclaimed author of The Gone-Away World and Tigerman, a virtuosic new novel and his most ambitious book yet--equal parts dark comedy, gripping detective story, and mind-bending philosophical puzzle--set in a not-too-distant-future, high-tech surveillance state. In the world of Gnomon, citizens are ceaselessly observed and democracy has reached a pinnacle of "transparency." When suspected dissident Diana Hunter dies in government custody during a routine interrogation, Mielikki Neith, a trusted state inspector, is assigned to the case. Immersing herself in neural recordings of the interrogation, she finds a panorama of characters and events that Hunter gave life to in order to forestall the investigation: a lovelorn financier in Athens who has a mystical experience with a shark; a brilliant alchemist in ancient Carthage confronting the unexpected outcome of her invention; an expat Ethiopian painter in London designing a controversial new video game. In the static between these mysteriousvisions, Neith begins to catch glimpses of the real Diana Hunter--and, alarmingly, of herself, the staggering consequences of which will reverberate throughout the world. Gnomon is a dazzling, panoramic achievement from one of the most original voices incontemporary fiction"-- Provided by publisher.