The book takes you step by step through building a Drupal 8 website. Start with the basics, such as setting up a local 'stack' development environment and installing your first Drupal 8 site, then move on to image and media handling, and extending Drupal modules. Push your knowledge by getting to grips with the modular nature of Drupal, and learning to extend it by adding new functionalities to create your new modules. By the end of the book, you will be able to develop and manage a modern and responsive website using Drupal. This is an absolute beginners' guide, providing step-by-step instructions to help you learn Drupal 8 from scratch.
New Computer Collection Materials
Learning Drupal 8 : create complex websites quickly and easily using the building blocks of Drupal 8, the most powerful version of Drupal yet / Nick Abbott, Richard Jones.
With the idea of deep learning having now become the key to this new generation of solutions, major technological players in the business intelligence sector have taken an interest in the application of Big Data. In this book, the author explores the recent technological advances associated with digitised data flows, which have recently opened up new horizons for AI. The reader will gain insight into some of the areas of application of Big Data in AI, including robotics, home automation, health, security, image recognition and natural language processing.
OCP Java SE 8 programmer II exam guide (Exams 1Z0-809) / Kathy Sierra, Bert Bates, Elisabeth Robson.
Written by a team of experts, including two developers of the original exam, OCP Java SE 8 Programmer II Exam Guide (Exam 1Z0-809) offers comprehensive coverage of every subject on the test and lays out essential Java programming skills. Throughout, step-by-step exercises; self-tests; and "Exam Watch," "Inside the Exam," and "On the Job" sections highlight salient points and aid in learning. In all, the book and accompanying digital content feature more than 350 practice questions that mirror those on the live test in tone, format, and content-- Provided by publisher.
Python is a computer programming language that is rapidly gaining popularity throughout the sciences. This fully updated edition of A Student's Guide to Python for Physical Modeling aims to help you, the student, teach yourself enough of the Python programming language to get started with physical modeling. You will learn how to install an open-source Python programming environment and use it to accomplish many common scientific computing tasks: importing, exporting, and visualizing data; numerical analysis; and simulation. No prior programming experience is assumed. This tutorial focuses on fundamentals and introduces a wide range of useful techniques, including: Basic Python programming and scripting -- Numerical arrays -- Two- and three-dimensional graphics -- Monte Carlo simulations -- Numerical methods, including solving ordinary differential equations -- Image processing -- Animation. Numerous code samples and exercises--with solutions—illustrate new ideas as they are introduced. Web-based resources also accompany this guide and include code samples, data sets, and more. This current edition brings the discussion of the Python language, Spyder development environment, and Anaconda distribution up to date. In addition, a new appendix introduces Jupyter notebooks. -- Provided by publisher.
CSS in Depth exposes you to a world of CSS techniques that range from clever to mind-blowing. This instantly useful book is packed with creative examples and powerful best practices that will sharpen your technical skills and inspire your sense of design. You'll gain new insights into familiar features like floats and units, and experiment with emerging ideas like responsive design and pattern libraries. Bottom line: this book will make you a better web designer and your apps will look fantastic!
Machine Learning with TensorFlow gives readers a solid foundation in machine-learning concepts plus hands-on experience coding TensorFlow with Python. You'll learn the basics by working with classic prediction, classification, and clustering algorithms. Then, you'll move on to the money chapters: exploration of deep-learning concepts like autoencoders, recurrent neural networks, and reinforcement learning. Digest this book and you will be ready to use TensorFlow for machine-learning and deep-learning applications of your own.
The fundamentals of C/C++ game development : using target-based development on SBC's / Brian Beuken.
The (ISC)2 CISSP Official Practice Tests is a major resource for CISSP candidates, providing 1300 unique practice questions. The first part of the book provides 100 questions per domain. You also have access to four unique 125-question practice exams to help you master the material. As the only official practice tests endorsed by (ISC)2, this book gives you the advantage of full and complete preparation. These practice tests align with the 2018 version of the exam to ensure up-to-date preparation, and are designed to cover what you'll see on exam day. Coverage includes: Security and Risk Management, Asset Security, Security Architecture and Engineering, Communication and Network Security, Identity and Access Management (IAM), Security Assessment and Testing, Security Operations, and Software Development Security. The CISSP credential signifies a body of knowledge and a set of guaranteed skills that put you in demand in the marketplace. This book is your ticket to achieving this prestigious certification, by helping you test what you know against what you need to know.
Fusion 360 for makers : design your own digital models for 3D printing and CNC fabrication / Lydia Sloan Cline.
Handbook to aid candidates in preparation for the Project Management Professional exam sponsored by the Project Management Institute.
ITIL Intermediate Certification Companion study guide : Intermediate ITIL Service Capability Exams / Helen Morris, Liz Gallacher.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.