Learning Launchpad: Resources for Educators

Elementary students examine their wind-powered cars that they made while their teachers offer suggestions for improvement.

Enhance Learning with Making

Incorporating making in classroom or library settings can enhance traditional learning. Maker projects can allow students to solve a problem using STEM, while also combining with the arts, English, history, or any other subject.

This section includes resources to find project ideas and build lesson plans which meet national education standards and a guidebook for building your own mobile makerspace.

Online Resources

Makerspace Guide BookSJPL's Mobile Makerspace Guidebook jacket cover

This guide book (PDF, 3.47 MB; compressed PDF, 1.43 MB) will give you best practices and tips for creating your own mobile makerspace. It could be a vehicle built from the ground up, as we have done in San José, a box truck renovation, or even boxes filled with supplies that are brought out into the community for programming. Regardless of the form factor, you will learn how to engage your community with STEAM learning activities outside of the library walls.

Who is this guide for?

This guide is for libraries and librarians that are looking to expand their maker and/or STEAM programming. Having a basic understanding of Design Thinking or the willingness to learn is critical to the success of the project. There are several guides which can help you learn more about Design Thinking, including IDEO’s Design Thinking for Libraries and the Design Thinking Quick Start Guide.

Maker[Space]Ship Pages

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San Jose Public Library Foundation

Support the Maker[Space]Ship through the SJPL Foundation. Please write "Maker[Space]Ship" in the "Where to Give" section and select "Other".